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Mojo Kickball ™ - it's not kickball

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Quickie Rules

No one has time for the complete rules. So I'm gonna try and give you the quickest version of the Mojo Kickball™ rules that I can. However, if you want to learn about the complete and official rules of Mojo Kickball™, then click here.

Summary

  • The game is timed and divided into four 12-minute quarters.
  • Whoever gets the most runs wins.
  • There are 6 balls in play.
  • The Pitcher is on the Kicking Team.
  • Unlimited "outs", "strikes", and "fouls".

Kickers and Runners

  • May not bunt or kick short of the Pitcher's mound.
  • May run and steal as many bases as possible as soon as they kick.
  • Start from "home plate", run the bases, and score at Third Base.
  • Are not "out" if they catch a ball that has been thrown at them.
  • Can field/retrieve any ball that lands foul.

The Chasers

  • Are Kickers who get "out".
  • Consist of a "Chaser" and an "Outer Chaser".
  • Try to get the balls back from the Fielders.
  • "Tag" Fielders who have balls.
  • "Tagged" Fielders must drop their ball. The ball is then "dead".
  • Can then send "dead" balls back to the Kicking team.
  • Cannot interfere with a Fielder until the Fielder touches a ball.
  • Every Kicker who gets "out" will become either a Chaser or an Outer Chaser before they can return to kicking.
  • May be relieved by other people in the Chaser line by swapping out belts.
  • If the Fielders have no balls, then the Outer Chaser is dismissed.

Dead Ball

  • Is a ball that is off-limits to the Fielders.
  • Can be fielded and sent back to the Kicking team.
  • If a Fielder touches a ball and then it hits the ground -- the ball is "dead".
  • If a Fielder with a ball gets tagged by the Chaser -- the ball is "dead".
  • If the Ball lands foul -- the ball is "dead".

Fielders

  • Try to get Kickers/Runners "out".
  • No force-outs. Kickers must be tagged or directly hit with the ball.
  • May also catch a kicked ball (even foul balls) to get that Kicker "out".
  • Avoid the Chaser(s) and try to keep as many balls as they can.
  • May NOT interfere with a pitched ball.
  • May NOT interfere with a ball until the ball gets past the Pitcher.

Mayhem

  • Is a side-rule/special rule.
  • May ONLY be called by the Pitcher.
  • Must be CONFIRMED by the Referee.
  • Lasts exactly one minute.
  • Everyone on the Kicking Team temporarily becomes a Chaser.
  • Fielders who don't get tagged by anyone may keep their ball.
  • Fielders who make it into the Kicking Zone with a ball may keep their ball.
  • Each team has one "free" Mayhem per game that is not counted against game time.


That's it! But if you really want an advantage on the field, check out the strategies, or if you still have some questions, then check out the complete official rules of Mojo Kickball™.

Wondering why the Ref keeps calling Penalties on you? Check out the Penalties Section here to verify.

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